Seminar 27Draw & carnival games

Workbook A

Which hand wins?

Two hands, one question. Pick a ranking system and call the winner. About four deals in ten are chosen from a list of known traps; the rest are dealt at random from one deck.

How it worksThe rules it applies

ModeAceStraights and flushesWhat you are asked
2-7 lowHigh onlyCount against youBetter five-card low
A-5 lowLow onlyIgnoredBetter five-card low
BadugiLowIgnored; repeated suits and ranks do not playBetter four-card hand
BadeuceyHigh, both halvesCount against the lowTwo answers: the 2-7 half and the badugi half
BadaceyLow, both halvesIgnoredTwo answers: the A-5 half and the badugi half
HighHigh, or low in 5-4-3-2-ACount for youBetter five-card high hand

Cards are shown sorted from high to low, with a four-colour deck so that suits are easy to tell apart: spades black, hearts red, diamonds blue, clubs green. After you answer, each hand's reading appears under it.

Why you can trust itThe evaluator is tested

The trainer does not look answers up. It runs both hands through the same evaluator that produces the odds on this site. That evaluator has a test file of known cases, including every trap described on the game pages, and has been run over all 2,598,960 five-card deals, where its counts for each kind of hand match the standard figures exactly. The about page says more.

Not covered: Archie's qualifiers, Drawmaha's point games and the high badugi variants. Their rules are on their own pages.