Workbook A
Which hand wins?
Two hands, one question. Pick a ranking system and call the winner. About four deals in ten are chosen from a list of known traps; the rest are dealt at random from one deck.
Hand A
Hand B
0 right of 0
How it worksThe rules it applies
| Mode | Ace | Straights and flushes | What you are asked |
|---|---|---|---|
| 2-7 low | High only | Count against you | Better five-card low |
| A-5 low | Low only | Ignored | Better five-card low |
| Badugi | Low | Ignored; repeated suits and ranks do not play | Better four-card hand |
| Badeucey | High, both halves | Count against the low | Two answers: the 2-7 half and the badugi half |
| Badacey | Low, both halves | Ignored | Two answers: the A-5 half and the badugi half |
| High | High, or low in 5-4-3-2-A | Count for you | Better five-card high hand |
Cards are shown sorted from high to low, with a four-colour deck so that suits are easy to tell apart: spades black, hearts red, diamonds blue, clubs green. After you answer, each hand's reading appears under it.
Why you can trust itThe evaluator is tested
The trainer does not look answers up. It runs both hands through the same evaluator that produces the odds on this site. That evaluator has a test file of known cases, including every trap described on the game pages, and has been run over all 2,598,960 five-card deals, where its counts for each kind of hand match the standard figures exactly. The about page says more.
Not covered: Archie's qualifiers, Drawmaha's point games and the high badugi variants. Their rules are on their own pages.