Seminar 27Draw & carnival games

Handout 03 · Limit

Ace-to-five triple draw

Triple draw with the friendlier low: aces are low, and straights and flushes do not exist. The best hand is the wheel, 5-4-3-2-A.

Cards
Five, all face down
Draws
Three
Betting
Fixed limit, four rounds
Players
Up to six W
Best hand
5-4-3-2-A, any suits
Also known as
California lowball ranking, "A-5"

1How it is dealt and bet

Exactly like deuce-to-seven triple draw: button and blinds, five cards each, a round at the small bet, a draw, a round at the small bet, a draw, a round at the big bet, a third draw, a last round at the big bet, showdown. B W Only the ranking of the hands is different.

Sources differ: rules inherited from single-draw lowball

Ace-to-five began as a one-draw limit game with two house rules of its own. Robert's Rules of Poker still lists both for that game: no check-raise unless the players are told otherwise, and the "sevens rule", under which a player who checks a seven or better after the draw cannot win any further bets. R The WSOP's rules say check-raise is permitted in ace-to-five and do not carry a sevens rule; W the BARGE rulebook's triple-draw version has neither restriction. B Modern triple draw is played without them, but an older room may surprise you.

A joker was traditional in California lowball. The WSOP's rules say jokers are not used unless posted, and BARGE's triple-draw version is played without one. W B Everything on this page assumes a 52-card deck.

2Hand ranking

Five unpaired cards, read from the top card down, lowest wins. Aces are low. Straights and flushes are ignored, so they neither help nor hurt. W R

Computed

You are dealt a pat wheel 0.04% of the time, a pat seven or better 0.83%, and a pat eight or better 2.21%. Compare deuce-to-seven, where a pat eight or better arrives 0.71% of the time: with no straights or flushes to spoil them, low hands are about three times as common here.

3The draws, step by step

You are dealt A♠2♥3♦4♣K♠ and throw the king away. Because straights do not count, every unpaired low card helps.

Computed
A-2-3-4, drawing one (47 unseen, discard counted)
You finish withCards that hit1 draw left2 left3 left
The wheel4 of 478.5%16.5%23.9%
A six or better8 of 4717.0%31.5%43.6%
A seven or better12 of 4725.5%45.0%59.6%
An eight or better16 of 4734.0%57.0%72.3%

The same four-rank arithmetic applies to any four unpaired cards of six or lower when the target is a seven or an eight: 2-3-4-5, A-2-5-6 and 3-4-5-6 all have 12 cards for a seven or better and 16 for an eight or better. What differs is how good the seven or eight is when it arrives.

4Starting hands

Published

One author's opening guidelines for a six-handed game, which he describes as educated guesses and not exact solutions. C6 Each seat also plays everything listed for the seats before it.

SeatRoughly the weakest three-card hands opened
Under the gun3-4-5 and A-4-6, sometimes only with a helpful extra card
Hijackadds 2-3-6 and A-5-6
Cutoff3-5-6, A-4-7 or better
Button4-5-6, A-5-7 and 3-5-7 near the bottom, plus draws to two cards such as A-2, A-3, 2-3, A-4
Solver baseline · simplified game

Share of hands raised when everyone before you has folded, six-handed, from heads-up proxy solves of a simplified game (hand classes, no card removal). How to read these numbers.

SeatUTGHJCOBTNSB
A-5 triple draw19%25%33%50%58%
2-7 triple draw, for comparison21%22%30%43%70%

From the hijack to the button the baseline opens more often than in deuce-to-seven, in line with the published view above; under the gun and in the small blind it opens less often. We have no heads-up detail for this game beyond these shares.

5The key decision on each draw

Computed

How often a pat hand is still best at the showdown against one opponent drawing one card to A-2-3-4. A raw chance of holding up, not a rule: it ignores the betting.

Your pat handHis outs1 draw left2 left3 left
7-6-5-3-29 of 4379.1%62.1%48.5%
8-6-5-3-213 of 4369.8%48.2%32.9%
9-6-5-3-217 of 4360.5%36.0%21.1%
10-6-5-3-221 of 4351.2%25.6%12.5%

Set this beside the deuce-to-seven table: for these example hands, each one here tracks the hand one rank higher there. The pat 8-6 in this table holds up exactly as often as the pat 9-8 does in that one. That is the arithmetic under the published remark that a seven here is worth about what an eight is there.

Published

6Common mistakes

A-5 triple draw: cheat sheet

Seminar 27 · Handout 03 · limit, five cards, three draws

The order of play

Deal 5 → bet (small) → draw → bet (small) → draw → bet (big) → draw → bet (big) → showdown.

Ranking in one breath

Odds to carry

A-2-3-4, draw one, toHits/471 left2 left3 left
The wheel48.5%16.5%23.9%
A six or better817.0%31.5%43.6%
A seven or better1225.5%45.0%59.6%
An eight or better1634.0%57.0%72.3%
Pat hand vs one A-2-3-4 draw1 left2 left3 left
7-6 holds up79.1%62.1%48.5%
8-6 holds up69.8%48.2%32.9%
9-6 holds up60.5%36.0%21.1%

Published rules of thumb

Solver baseline (simplified heads-up game, not a full solution)

First-in raise share six-handed: UTG 19 · HJ 25 · CO 33 · BTN 50 · SB 58 (%).

seminar27.com · Odds computed by the site's own script. Rules: WSOP live-action rules and the BARGE rulebook. For education.