Handout 03 · Limit
Ace-to-five triple draw
Triple draw with the friendlier low: aces are low, and straights and flushes do not exist. The best hand is the wheel, 5-4-3-2-A.
- Cards
- Five, all face down
- Draws
- Three
- Betting
- Fixed limit, four rounds
- Players
- Up to six W
- Best hand
- 5-4-3-2-A, any suits
- Also known as
- California lowball ranking, "A-5"
1How it is dealt and bet
Exactly like deuce-to-seven triple draw: button and blinds, five cards each, a round at the small bet, a draw, a round at the small bet, a draw, a round at the big bet, a third draw, a last round at the big bet, showdown. B W Only the ranking of the hands is different.
Sources differ: rules inherited from single-draw lowball
Ace-to-five began as a one-draw limit game with two house rules of its own. Robert's Rules of Poker still lists both for that game: no check-raise unless the players are told otherwise, and the "sevens rule", under which a player who checks a seven or better after the draw cannot win any further bets. R The WSOP's rules say check-raise is permitted in ace-to-five and do not carry a sevens rule; W the BARGE rulebook's triple-draw version has neither restriction. B Modern triple draw is played without them, but an older room may surprise you.
A joker was traditional in California lowball. The WSOP's rules say jokers are not used unless posted, and BARGE's triple-draw version is played without one. W B Everything on this page assumes a 52-card deck.
2Hand ranking
Five unpaired cards, read from the top card down, lowest wins. Aces are low. Straights and flushes are ignored, so they neither help nor hurt. W R
- 5♥4♥3♥2♥A♥ ties 5♠4♦3♣2♠A♦Both are the wheel, the best hand. The first is a straight flush at hold'em; here that means nothing.
- 6♥4♦3♣2♠A♦ beats 6♠5♦3♥2♣A♦Both are sixes. The second card decides: 4 is lower than 5.
- 7♥6♦5♣4♠3♥ beats 8♥4♦3♣2♠A♦7-6-5-4-3 is simply a seven low, and any seven beats any eight. In deuce-to-seven the same cards would be a losing straight.
- K♥Q♦J♣10♠9♥ beats A♥A♦2♣3♠4♥Any hand without a pair beats any hand with one.
- A♥A♦K♣Q♠J♥ beats 2♥2♦3♣4♠5♥Among pairs, the lower pair wins, and aces are the lowest pair.
You are dealt a pat wheel 0.04% of the time, a pat seven or better 0.83%, and a pat eight or better 2.21%. Compare deuce-to-seven, where a pat eight or better arrives 0.71% of the time: with no straights or flushes to spoil them, low hands are about three times as common here.
3The draws, step by step
You are dealt A♠2♥3♦4♣K♠ and throw the king away. Because straights do not count, every unpaired low card helps.
| You finish with | Cards that hit | 1 draw left | 2 left | 3 left |
|---|---|---|---|---|
| The wheel | 4 of 47 | 8.5% | 16.5% | 23.9% |
| A six or better | 8 of 47 | 17.0% | 31.5% | 43.6% |
| A seven or better | 12 of 47 | 25.5% | 45.0% | 59.6% |
| An eight or better | 16 of 47 | 34.0% | 57.0% | 72.3% |
The same four-rank arithmetic applies to any four unpaired cards of six or lower when the target is a seven or an eight: 2-3-4-5, A-2-5-6 and 3-4-5-6 all have 12 cards for a seven or better and 16 for an eight or better. What differs is how good the seven or eight is when it arrives.
4Starting hands
One author's opening guidelines for a six-handed game, which he describes as educated guesses and not exact solutions. C6 Each seat also plays everything listed for the seats before it.
| Seat | Roughly the weakest three-card hands opened |
|---|---|
| Under the gun | 3-4-5 and A-4-6, sometimes only with a helpful extra card |
| Hijack | adds 2-3-6 and A-5-6 |
| Cutoff | 3-5-6, A-4-7 or better |
| Button | 4-5-6, A-5-7 and 3-5-7 near the bottom, plus draws to two cards such as A-2, A-3, 2-3, A-4 |
- A seven low here is roughly as strong as a pat eight in deuce-to-seven, so sevens deserve respect; keep the seven before the first draw, especially heads-up. C6
- You can open slightly more hands per seat than in deuce-to-seven, but rough hands like 2-5-6 and 3-4-6 cost you out of position and in multi-way pots. Tighten when the pot has already been raised. C6
- Any one-card draw you play should be re-raised, so that calling does not announce what you hold. C6
Share of hands raised when everyone before you has folded, six-handed, from heads-up proxy solves of a simplified game (hand classes, no card removal). How to read these numbers.
| Seat | UTG | HJ | CO | BTN | SB |
|---|---|---|---|---|---|
| A-5 triple draw | 19% | 25% | 33% | 50% | 58% |
| 2-7 triple draw, for comparison | 21% | 22% | 30% | 43% | 70% |
From the hijack to the button the baseline opens more often than in deuce-to-seven, in line with the published view above; under the gun and in the small blind it opens less often. We have no heads-up detail for this game beyond these shares.
5The key decision on each draw
How often a pat hand is still best at the showdown against one opponent drawing one card to A-2-3-4. A raw chance of holding up, not a rule: it ignores the betting.
| Your pat hand | His outs | 1 draw left | 2 left | 3 left |
|---|---|---|---|---|
| 7-6-5-3-2 | 9 of 43 | 79.1% | 62.1% | 48.5% |
| 8-6-5-3-2 | 13 of 43 | 69.8% | 48.2% | 32.9% |
| 9-6-5-3-2 | 17 of 43 | 60.5% | 36.0% | 21.1% |
| 10-6-5-3-2 | 21 of 43 | 51.2% | 25.6% | 12.5% |
Set this beside the deuce-to-seven table: for these example hands, each one here tracks the hand one rank higher there. The pat 8-6 in this table holds up exactly as often as the pat 9-8 does in that one. That is the arithmetic under the published remark that a seven here is worth about what an eight is there.
6Common mistakes
- Importing deuce-to-seven values. Computed An eight is a strong hand there and a middling one here: against a single one-card draw with two draws to come it is already an underdog (48.2%).
- Undervaluing the ace. It is the lowest card, not the highest. A-2-3-4-5 is the nuts, and a pair of aces is the best pair.
- Fearing straights and flushes. They are not hands in this game. 2-3-4-5-6 of spades is a plain six low.
- Opening rough hands up front. Published Hands like 2-5-6 and 3-4-6 lose money out of position and multi-way. C6
A-5 triple draw: cheat sheet
Seminar 27 · Handout 03 · limit, five cards, three draws
The order of play
Deal 5 → bet (small) → draw → bet (small) → draw → bet (big) → draw → bet (big) → showdown.
Ranking in one breath
- Lowest five unpaired cards win. Best: 5-4-3-2-A.
- Ace is always low. Straights and flushes are ignored.
- No pair beats any pair. Lower pair beats higher pair. Suits never break ties.
Odds to carry
| A-2-3-4, draw one, to | Hits/47 | 1 left | 2 left | 3 left |
|---|---|---|---|---|
| The wheel | 4 | 8.5% | 16.5% | 23.9% |
| A six or better | 8 | 17.0% | 31.5% | 43.6% |
| A seven or better | 12 | 25.5% | 45.0% | 59.6% |
| An eight or better | 16 | 34.0% | 57.0% | 72.3% |
| Pat hand vs one A-2-3-4 draw | 1 left | 2 left | 3 left |
|---|---|---|---|
| 7-6 holds up | 79.1% | 62.1% | 48.5% |
| 8-6 holds up | 69.8% | 48.2% | 32.9% |
| 9-6 holds up | 60.5% | 36.0% | 21.1% |
Published rules of thumb
- A seven here is worth about an eight in 2-7. Re-raise the one-card draws you play.
- Rough three-card hands (2-5-6, 3-4-6) are for late position only.
Solver baseline (simplified heads-up game, not a full solution)
First-in raise share six-handed: UTG 19 · HJ 25 · CO 33 · BTN 50 · SB 58 (%).
seminar27.com · Odds computed by the site's own script. Rules: WSOP live-action rules and the BARGE rulebook. For education.